Thank Christ the team behind NTftB are more mindful of this, firstly adding better options to make the selection less of a panic-driven moment – but also taking care to make sure your options are clearly defined prior to selection. ‘Greg the Librarian will remember what an arsehole you are.’ Hope you weren’t expecting Greg to help out in that critical climactic moment. But you are a fart face and I hate your mother.” Bam. Say for example, you approach a query with a response of ‘Yes’ from the menu, only to have the active character say “Yes, I agree. In some TT games, it was shockingly annoying to select an option based on your understanding of it, only to see your character define it in an entirely different way. Like the Telltale games of old, you will partake in conversations and select from an array of options as to how you want to shape the conversation. It is a dialogue-heavy game, but that is kind of the point. You will explore past tragedies that have eroded a very human need to be heard and understood – with the odd fart joke punctuating the heavier moments. A tapestry of interactions throughout your journey will clearly define and develop everything from a layer of trust, right down to sexual tension and a desire to perform mouth-to-mouth at any given opportunity. I’ll get it out of the way nice and early – NTftB is a story about relationships.
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